Display Name = "Monster Lord's Castle B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "たまも"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_tamamo_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Oh, Monster Lord!"])
    ShowText(["You came to help...!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That's true, but... are you the only one being confined?"])
    ShowText(["What happened to Erubetie...?"])
    ShowPicture([5, "80_tamamo_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["She was here until a little while ago..."])
    ShowText(["It seems she has been transported to the Angelic Dominion."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh, was I a step too late...?"])
    ShowText(["Anyway, Tamamo, get out of there quickly!"])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Key\", @pitch=100, @volume=80)"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice opened the door!"])
    ShowPicture([5, "80_tamamo_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Phew, that was a relief!"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If it were you, couldn't you have broken out of the prison by yourself...?"])
    ShowPicture([5, "80_tamamo_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If I return to my true form, I could blow the prison away..."])
    ShowText(["But I don't know what would happen to me afterwards due to exhaustion."])
    ShowPicture([5, "80_tamamo_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I decided to keep quiet until the crisis approached."])
    ShowText(["I believed you would come to rescue me!"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Well, I'm glad you're safe."])
    ShowText(["From now on, you'll work hard as well!"])
    ShowTextAttributes(["tamamo_fc1", 1, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Goodness, making an old lady work hard..."])
    ShowText(["Well then, let's go wild!"])
    ErasePicture([5])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(21)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo has joined the party!"])
    ControlVariables([1173, 1173, 0, 0, 4])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"dungeon_maouzyou\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 102, 0])
      ShowTextAttributes(["youko_fc1", 2, 0, 2])
      ShowText(["\\n<Kitsu>"])
      ShowText(["Tamamo-sama~!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 103, 0])
      ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
      ShowText(["\\n<Kamuro>"])
      ShowText(["T-Tamamo-sama... Uuuh."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 420, 0])
      ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
      ShowText(["\\n<Yao>"])
      ShowText(["Tamamo-sama..."])
      ShowText(["How worried I have been..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 0, 0, 2])
      ShowText(["\\n<Nanabi>"])
      ShowText(["Being able to witness Tamamo-sama's rescue..."])
      ShowText(["There is no greater joy than this."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["You all have caused quite a worry as well."])
      ShowText(["From now on, we will fight side by side."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Welcome back, Tamamo-chan."])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Oh, you look well too..."])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Perhaps I might have sided with Ilias..."])
      ShowText(["Were you thinking that?"])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["...I just thought I might challenge that person."])
      ShowText(["I'm grateful you stayed here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["That is one of the Four Heavenly Knights in the singularity world..."])
      ShowText(["It possesses tremendous magical power, an unfathomable fox."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 773, 0])
      ShowTextAttributes(["gob_fc2", 0, 0, 2])
      ShowText(["\\n<Idaten>"])
      ShowText(["Tamamo... the legendary fox spirit remaining in Yamatai is named Tamamo, but..."])
      ShowText(["No way..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 413, 0])
      ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
      ShowText(["\\n<Black Tanuki>"])
      ShowText(["Oh, Tamamo."])
      ShowText(["After such a long imprisonment, your skills haven't dulled, have they?"])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Black Tanuki... I never expected you to lend your aid to the Monster Lord."])
      ShowText(["As one of the Four Heavenly Knights, I thank you."])
      ConditionalBranch([4, 412, 0])
        ShowTextAttributes(["inugami_fc1", 1, 0, 2])
        ShowText(["\\n<Inugami Gyobu>"])
        ShowText(["I was also helping you out~♪"])
        ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["You smell like alcohol, go wash your face."])
        ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
        ShowText(["\\n<Black Tanuki>"])
        ShowText(["Come on, hurry up and go..."])
        ShowTextAttributes(["inugami_fc1", 2, 0, 2])
        ShowText(["\\n<Inugami Gyobu>"])
        ShowText(["Huh, are you serious? I'm really being sent to wash my face...?"])
        ShowText(["Is the water in those barrels around here clean...?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["With this, one of our objectives has been achieved."])
    ShowText(["Next is to take control of this Monster Lord's castle."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah... let's defeat Eden in the throne room!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we can take down the commander Eden, the other angels will likely retreat."])
    ShowText(["We will advance to the throne room to reclaim the Monster Lord's castle――"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 10, 32, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 10, 32, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 861, 10, 32, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Hey, let me go!"])
    ShowText(["I don't want to be eaten by that Hiruko!!"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I won't attack those without fighting spirit."])
    ShowText(["Hide somewhere so that Hiruko doesn't find you."])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["Thanks a lot! This is my gratitude!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3849, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["TrooperRoid has escaped!"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([491, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4334, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3783, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([248, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([756, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
